This week we've got an important topic to lists of every kind- namely, the difference between giving your opponent a target for their guns and overloading them with things they have to shoot at. Most players recognize, on some level, that having just one of a unit (like vehicles) is often not a great plan, but it's not just because of issues with redundancy in a list- it's also about the kinds of units you give your opponent to shoot at. We talk at length at the various kinds of targets you tend to see on the tabletop as well as the different kinds of weapons that you tend to see for handling them.
However, as every coin has two sides, we also look at when you can have too much of something in a list, and why you would want to avoid that- more isn't always better, as it turns out. Our hosts discuss the costs of saturation, and the limits of what you'll want to put in a list as ways to play against lists that try to achieve hyper-saturation with one or more types of units.
This week also is the introduction of our new List of the Week feature, where one of our three hosts gives a brief shout-out to an army list that they recently found that was interesting, unique, or exceptionally well-crafted. Spoilers: this time around, it involves a lot of daemons.
Episode Music: Dankmus
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